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Moving (무빙) | Environment Breakdown

Im glad to share my work with Trendvfx on the disney+ series Moving (무빙)
I was responsible for creating the full sinkhole environment .
sculpted rock and debris models for scattering and kitbashing in the final scene+using many of the usefull assets from Quixel megascan
layout and blocking done in maya
final assemble was done inside Unreal engine , created some blueprint classes as prefabs to help in scattering variation .
Lighting and rendering were done in real-time (lumen)
I was honored to be part of this